This part didn't make too much sense, as I would think that's done through wires and pipes underground. One thing I didn't particularly like about the gameplay is the fact that all buildings need power and water (obviously), but the only way to get these resources to the buildings is to connect them via roads. A small gauge at the top notifies you of what the citizens are demanding more of (Residential, Industrial, or Commercial zones), so you're constantly planning, expanding, and growing. I like the quests since they keep you coming back, and it's a nice, steady progression. Honestly, I like the normal mode so far and haven't felt the need to dive much into Sandbox. If you just want to freely create your dream city, Sandbox mode is the way to go. You basically have infinite funds, all buildings are available at your disposal from the get-go with no wait times, and there are no quests or leveling up to worry about. Sandbox mode lets you pick from randomly generated maps, and everything is free to build, so you can let loose with your creative side. However, you need to manage your money wisely, expand your land, and also complete quests as they come along, which various folk in the city give you. This means building simple additions to the city, earning revenue and experience, leveling up with access to new building types, and enjoying plenty of growth. With the normal mode, you'll start your town from nothing, and work your way up. No matter which route you choose, you basically start with nothing and must work your way to a city that's hustling and bustling with activity. There are two game modes in Pocket City: Normal and Sandbox.
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